Enemy Units

What Are The Enemies?

The enemies in the game are the conflict between holding the main objective of the game. Enemies will go after the player's Core and attempt to destroy it. There are multiple types of enemies, each wielding varying quirks that set them apart from one another, and force the player to adapt accordingly.

How Do You Stop Them?

Enemy Units spawn once at the beginning of every wave start, which is signaled by the countdown of the wave timer and a brief noise. Enemies can be slowed down by walls and natural obstructions, but they can break walls. The enemies can be destroyed by Turrets, Lava , Water , and a few other hazards.

 Standard 

The standard enemy begins spawning in wave one

 Tank 

As the name implies, the tank soaks up damage

 Healer 

The healer has a repair beam similar to that of a Repair Turret

 EMP 

The EMP is a splash damage based enemy

 Blaster 

Nicknamed the "Kamikaze," the blaster is a fast and light enemy that explodes on contact with Blocks

 Fast 

Rapid fire enemies with low damage and high speed

 Mortar 

These craft shoot large cannonballs that explode on impact

Rapid

These craft are a bit slow but have a lot of damage output with rapid fire weapons

 Flamers 

Fire like projectile stream with no reload

 Fortress 

Higher level tank units

 Titan 

Scripted spawns that pit the player against loads of Titan enemies. Titans have large amounts of health, do decent damage and look much bigger than the other enemies, hints the name, "Titan."

To be continued...

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